🔮 Codex

An Open Narrative Meta-Framework

More humano is a project with a deep and innovative soul, a narrative meta-framework that provides tools and codifications without imposing itself as the author of the story. The focus is not on a finished narrative but on the construction of meaning, allowing anyone to participate actively.

Core principles of more humano Codex

  • Interactive archive of meanings: more humano is an ecosystem of narrative fragments, an archive of inspiration and connections.
  • Open participation: anyone can explore, contribute, and reinterpret the narrative fragments.
  • Coherence and flexibility: the elements are codified within a coherent system but offer creative freedom to those who use them.

How It Works

More humano offers fragments of stories, dialogues, and elements but does not impose a single narrative. Participants can use these pieces to construct their own interpretations.

The Codex includes:

  • A collection of symbolic, real, and narrative ingredients—the raw materials from which stories emerge. The Codex does not dictate, but provides; it is not a script, but a reservoir of meaning waiting to be woven into something new.

Narration in More Humano is an existential act: the process of creating stories helps build one’s sense of the world. Every narrative fragment is an invitation to question oneself and to express one’s perspective.

Possibilities for interaction

Every person can:

  • Reassemble story fragments in new ways.
  • Explore hidden connections between existing elements.
  • Discover unique paths based on their interactions.

More Humano is not a book to read but a dimension to inhabit and transform. Meaning is generated through interaction, reinterpretation, and the continuous evolution of the archive.

Those who participate are not just readers or authors but creators of meaning.

➡️ How to Create with More Humano


Differences and similarities between the elements of the Codex

1️⃣ Equipment and Crystals – Action and understanding

🔨 Equipment → Objects of action, tools through which the world is built, connected, and transformed.
💎 Crystals → Conceptual manifestations, elements that reveal and focus meaning, acting as catalysts for interpretation.

▶️ Differences: Equipment serves as a direct agent of transformation, while crystals are solidified concepts that provide perspectives. If equipment is something to be used, a crystal is something to be contemplated and deciphered.

▶️ Similarities: Both can be reformulated, reimagined, and reinterpreted. Neither is fixed; both function as mediums through which reality is questioned and reshaped.


2️⃣ Characters and Dwellings – Being and space

🧙 Characters → More than just narrative figures, they embody tensions, perspectives, and different ways of engaging with existence. They serve as mirrors, reflecting different relationships with reality.
🌋 Dwellings → More than mere settings, they are spaces of transformation, capable of shaping those who enter, offering trials, reflections, or dissolution.

▶️ Differences: Characters are ever-changing beings, mobile entities that carry their own point of view, while dwellings are thresholds, spaces that shape identity through experience.

▶️ Similarities: Both exist to shape those who encounter them. Neither characters nor dwellings are static—they live through interpretation and change alongside those who traverse them. A place is never just a place, just as a character is never just a figure—both are fields of possibility.


3️⃣ Rituals – The contact between contained experiences, reality, and narrative.

✴️ Rituals → Not fixed events, but narrative structures that weave together the other elements (equipment, crystals, characters, and dwellings) into a lived experience.

▶️ Differences: While the other elements exist independently, rituals are the process that connects them, merging spaces, objects, figures, and concepts into a single experience. A ritual is neither an object nor a place—it is a way of exploring reality.

▶️ Similarities: Like equipment, rituals can transform. Like crystals, they can reveal. Like characters and dwellings, they are not fixed, but shift depending on who engages with them.